True Draco Deck Breakdown

Main Deck

Dinomight Knight, the True Dracofighter
Dinomight Knight, the True Dracofighter
Dinomight Knight, the True Dracofighter
WATER 6
Dinomight Knight, the True Dracofighter
  • ATK:

  • 2500

  • DEF:

  • 1200


To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Trap from your Deck, and either activate it or add it to your hand.

Ignis Heat, the True Dracowarrior
Ignis Heat, the True Dracowarrior
Ignis Heat, the True Dracowarrior
FIRE 5
Ignis Heat, the True Dracowarrior
  • ATK:

  • 2400

  • DEF:

  • 1000


To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Spell from your Deck, and either activate it or add it to your hand.

Majesty Maiden, the True Dracocaster
Majesty Maiden, the True Dracocaster
Majesty Maiden, the True Dracocaster
WIND 5
Majesty Maiden, the True Dracocaster
  • ATK:

  • 2300

  • DEF:

  • 1500


To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can add 1 "True Draco" or "True King" monster from your Deck to your hand.

Master Peace, the True Dracoslaying King
Master Peace, the True Dracoslaying King
Master Peace, the True Dracoslaying King
LIGHT 8
Master Peace, the True Dracoslaying King
  • ATK:

  • 2950

  • DEF:

  • 2950


To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, during either player's turn, if you control this Tribute Summoned monster: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 other card on the field; destroy it.

Card of Demise
Card of Demise
Card of Demise
Spell Normal
Card of Demise

    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.

    Disciples of the True Dracophoenix
    Disciples of the True Dracophoenix
    Disciples of the True Dracophoenix
    Spell Continuous
    Disciples of the True Dracophoenix

      You can target 3 "True Draco" and/or "True King" cards in your GY; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn.

      Domain of the True Monarchs
      Domain of the True Monarchs
      Domain of the True Monarchs
      Spell Field
      Domain of the True Monarchs

        While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field).

        Dragonic Diagram
        Dragonic Diagram
        Dragonic Diagram
        Spell Field
        Dragonic Diagram

          All "True Draco" and "True King" monsters on the field gain 300 ATK/DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.

          Pot of Duality
          Pot of Duality
          Pot of Duality
          Spell Normal
          Pot of Duality

            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



            Tag(s):

            Terraforming
            Terraforming
            Terraforming
            Spell Normal
            Terraforming

              Add 1 Field Spell from your Deck to your hand.



              Tag(s):

              True Draco Heritage
              True Draco Heritage
              True Draco Heritage
              Spell Continuous
              True Draco Heritage

                During your Main Phase: You can draw cards equal to the number of "True Draco" and "True King" card types (Monster, Spell, and Trap) sent from the field to the GY this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "True Draco Heritage" once per turn.

                Skill Drain
                Skill Drain
                Skill Drain
                Trap Continuous
                Skill Drain

                  Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                  Summon Limit
                  Summon Limit
                  Summon Limit
                  Trap Continuous
                  Summon Limit

                    Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)

                    The Monarchs Erupt
                    The Monarchs Erupt
                    The Monarchs Erupt
                    Trap Continuous
                    The Monarchs Erupt

                      Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, while those monsters are face-up on the field, except Tribute Summoned monsters'. During your End Phase, if you control no Tribute Summoned monsters, send this card to the Graveyard.

                      True Draco Apocalypse
                      True Draco Apocalypse
                      True Draco Apocalypse
                      Trap Continuous
                      True Draco Apocalypse

                        If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain. ● You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK/DEF of all face-up monsters your opponent controls become half their current ATK/DEF (even if this card leaves the field). ● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True Draco Apocalypse" once per turn.

                        True King's Return
                        True King's Return
                        True King's Return
                        Trap Continuous
                        True King's Return

                          If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True King's Return" in the same Chain. ● You can target 1 "True Draco" or "True King" monster in your GY; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon. ● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True King's Return" once per turn.

                          Main: 49

                          1 cardArchnemeses Protos
                          1 cardArchnemeses Protos
                          Archnemeses Protos
                          DARK 11
                          Archnemeses Protos
                          • ATK:

                          • 2500

                          • DEF:

                          • 3000


                          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.


                          2 cardBaba, Champion Ryu-Ge of Wyrmhaze 2 cardBaba, Champion Ryu-Ge of Wyrmhaze
                          Baba, Champion Ryu-Ge of Wyrmhaze
                          WIND 10
                          Baba, Champion Ryu-Ge of Wyrmhaze
                          • ATK:

                          • 3000

                          • DEF:

                          • 1500


                          You can banish this card from your hand; add 1 "Ryu-Ge Ascension Gate of Wyrmhaze" from your Deck to your hand. If a monster(s) is banished face-up while this card is currently banished, and 2 or more monsters other than "Baba, Champion Ryu-Ge of Wyrmhaze" are currently banished (except during the Damage Step): You can Special Summon this card. You can place 1 face-up "Ryu-Ge Ascension Gate of Wyrmhaze" you control on the bottom of the Deck; add 1 "Ryu-Ge" card from your Deck, GY, or banishment to your hand, except "Baba, Champion Ryu-Ge of Wyrmhaze". You can only use each effect of "Baba, Champion Ryu-Ge of Wyrmhaze" once per turn.


                          2 cardDinomight Knight, the True Dracofighter 2 cardDinomight Knight, the True Dracofighter
                          Dinomight Knight, the True Dracofighter
                          WATER 6
                          Dinomight Knight, the True Dracofighter
                          • ATK:

                          • 2500

                          • DEF:

                          • 1200


                          To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Trap from your Deck, and either activate it or add it to your hand.


                          1 cardDreiath III, the True Dracocavalry General 1 cardDreiath III, the True Dracocavalry General
                          Dreiath III, the True Dracocavalry General
                          EARTH 6
                          Dreiath III, the True Dracocavalry General
                          • ATK:

                          • 2100

                          • DEF:

                          • 2800


                          To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Your opponent cannot target face-up "True Draco" or "True King" monsters on the field with card effects, except this one, also they cannot be destroyed by your opponent's card effects. If this face-up Tribute Summoned monster leaves the field: You can Special Summon 1 "True Draco" or "True King" monster from your Deck in Defense Position.


                          2 cardIgnis Heat, the True Dracowarrior 2 cardIgnis Heat, the True Dracowarrior
                          Ignis Heat, the True Dracowarrior
                          FIRE 5
                          Ignis Heat, the True Dracowarrior
                          • ATK:

                          • 2400

                          • DEF:

                          • 1000


                          To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Spell from your Deck, and either activate it or add it to your hand.


                          2 cardKuaiba, Rugged Ryu-Ge of Dinocrag 2 cardKuaiba, Rugged Ryu-Ge of Dinocrag
                          Kuaiba, Rugged Ryu-Ge of Dinocrag
                          EARTH 10
                          Kuaiba, Rugged Ryu-Ge of Dinocrag
                          • ATK:

                          • 3000

                          • DEF:

                          • 1200


                          You can shuffle this card from your hand into the Deck; add 1 "Ryu-Ge Ascension Gate of Dinocrag" from your Deck to your hand. During the Main Phase, if 2 or more cards were destroyed this turn (Quick Effect): You can Special Summon this card from your hand. You can place 1 face-up "Ryu-Ge Ascension Gate of Dinocrag" you control on the bottom of the Deck, then target other cards on the field up to the number of different Monster Types among the monsters on the field; destroy them. You can only use each effect of "Kuaiba, Rugged Ryu-Ge of Dinocrag" once per turn.


                          2 cardMajesty Maiden, the True Dracocaster 2 cardMajesty Maiden, the True Dracocaster
                          Majesty Maiden, the True Dracocaster
                          WIND 5
                          Majesty Maiden, the True Dracocaster
                          • ATK:

                          • 2300

                          • DEF:

                          • 1500


                          To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can add 1 "True Draco" or "True King" monster from your Deck to your hand.


                          1 cardMariamne, the True Dracophoenix 1 cardMariamne, the True Dracophoenix
                          Mariamne, the True Dracophoenix
                          WIND 9
                          Mariamne, the True Dracophoenix
                          • ATK:

                          • 2700

                          • DEF:

                          • 2100


                          If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were WIND, you can also banish exactly 4 cards from the top of your opponent's Deck. If this card is destroyed by card effect: You can add 1 non-WIND Wyrm monster from your Deck to your hand. You can only use each effect of "Mariamne, the True Dracophoenix" once per turn.


                          1 cardMetaltron XII, the True Dracombatant 1 cardMetaltron XII, the True Dracombatant
                          Metaltron XII, the True Dracombatant
                          LIGHT 9
                          Metaltron XII, the True Dracombatant
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          Requires 3 Tributes to Normal Summon (cannot be Normal Set). To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. If this Tribute Summoned monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 Fusion, Synchro, or Xyz Monster that is EARTH, WATER, FIRE, or WIND from your Extra Deck.


                          1 cardTrue King Bahrastos, the Fathomer 1 cardTrue King Bahrastos, the Fathomer
                          True King Bahrastos, the Fathomer
                          WATER 9
                          True King Bahrastos, the Fathomer
                          • ATK:

                          • 1800

                          • DEF:

                          • 3000


                          If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you do that, you can banish up to 2 Spell/Trap Cards from your opponent's field and/or Graveyard, if both the destroyed monsters were WATER. If this card is destroyed by card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position. You can only use each effect of "True King Bahrastos, the Fathomer" once per turn.


                          1 cardTrue King Lithosagym, the Disaster 1 cardTrue King Lithosagym, the Disaster
                          True King Lithosagym, the Disaster
                          EARTH 9
                          True King Lithosagym, the Disaster
                          • ATK:

                          • 2500

                          • DEF:

                          • 2300


                          If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm monster from your GY. You can only use each effect of "True King Lithosagym, the Disaster" once per turn.


                          2 cardYuanba, Abyssal Ryu-Ge of Serpentfall 2 cardYuanba, Abyssal Ryu-Ge of Serpentfall
                          Yuanba, Abyssal Ryu-Ge of Serpentfall
                          WATER 10
                          Yuanba, Abyssal Ryu-Ge of Serpentfall
                          • ATK:

                          • 3000

                          • DEF:

                          • 2000


                          You can discard this card; add 1 "Ryu-Ge Ascension Gate of Serpentfall" from your Deck to your hand. During your Main Phase, if 2 or more monsters other than "Yuanba, Abyssal Ryu-Ge of Serpentfall" were sent from the hand and/or Deck to the GY this turn: You can Special Summon this card from your GY. You can place 1 face-up "Ryu-Ge Ascension Gate of Serpentfall" you control on the bottom of the Deck; banish your opponent's entire hand, and if you do, they draw the same number of cards. You can only use each effect of "Yuanba, Abyssal Ryu-Ge of Serpentfall" once per turn.


                          1 cardGuangba, Luminous Ryu-Ge of Starforge 1 cardGuangba, Luminous Ryu-Ge of Starforge
                          Guangba, Luminous Ryu-Ge of Starforge
                          LIGHT 10
                          Guangba, Luminous Ryu-Ge of Starforge
                          • ATK:

                          • 3500

                          • DEF:

                          • 2500


                          [ Pendulum Effect ] During your Main Phase: You can add 1 "Ryu-Ge" card from your Deck to your hand, except a Pendulum Monster, then destroy this card. You can only use this effect of "Guangba, Luminous Ryu-Ge of Starforge" once per turn. [ Monster Effect ] You can Ritual Summon this card with "Guangba, Luminous Ryu-Ge of Starforge". Must be Special Summoned by its own effect. You can only Special Summon "Guangba, Luminous Ryu-Ge of Starforge(s)" once per turn. If a monster(s) on the field is destroyed by battle or card effect while this card is in the Extra Deck: You can Tribute 1 Level 10 "Ryu-Ge" monster, and if you do, Special Summon this card (this is treated as a Ritual Summon), then you can destroy up to 2 cards you control, and if you do, place up to that many "Ryu-Ge" Continuous Spells from your Deck face-up on your field.


                          2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
                          Ash Blossom & Joyous Spring
                          FIRE 3
                          Ash Blossom & Joyous Spring
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                          1 cardEffect Veiler 1 cardEffect Veiler
                          Effect Veiler
                          LIGHT 1
                          Effect Veiler
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                          1 cardChange of Heart
                          1 cardChange of Heart
                          Change of Heart
                          Spell Normal
                          Change of Heart

                            Target 1 monster your opponent controls; take control of it until the End Phase.


                            2 cardDisciples of the True Dracophoenix 2 cardDisciples of the True Dracophoenix
                            Disciples of the True Dracophoenix
                            Spell Continuous
                            Disciples of the True Dracophoenix

                              You can target 3 "True Draco" and/or "True King" cards in your GY; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn.


                              1 cardDragonic Diagram
                              1 cardDragonic Diagram
                              Dragonic Diagram
                              Spell Field
                              Dragonic Diagram

                                All "True Draco" and "True King" monsters on the field gain 300 ATK/DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.


                                1 cardGalaxy Cyclone 1 cardGalaxy Cyclone
                                Galaxy Cyclone
                                Spell Normal
                                Galaxy Cyclone

                                  Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.


                                  1 cardMarch of the Monarchs 1 cardMarch of the Monarchs
                                  March of the Monarchs
                                  Spell Continuous
                                  March of the Monarchs

                                    Tribute Summoned monsters you control cannot be targeted by, or destroyed by, card effects. You cannot Special Summon monsters from the Extra Deck.


                                    1 cardRyu-Ge Ascension Crest of Transmigration 1 cardRyu-Ge Ascension Crest of Transmigration
                                    Ryu-Ge Ascension Crest of Transmigration
                                    Spell Field
                                    Ryu-Ge Ascension Crest of Transmigration

                                      When this card is activated: Take 3 monsters from your Deck (1 Dinosaur, 1 Sea Serpent, and 1 Wyrm), add 1 of them to your hand, banish 1 other, and send the last to the GY, also you cannot Special Summon for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, and Wyrm monsters. If you have a face-up "Guangba, Luminous Ryu-Ge of Starforge" in your Extra Deck: You can Special Summon 3 "Ryu-Ge" monsters with different Types, 1 each from your Deck, GY, and banishment. You can only use each effect of "Ryu-Ge Ascension Crest of Transmigration" once per turn.


                                      1 cardRyu-Ge Ascension Gate of Dinocrag 1 cardRyu-Ge Ascension Gate of Dinocrag
                                      Ryu-Ge Ascension Gate of Dinocrag
                                      Spell Continuous
                                      Ryu-Ge Ascension Gate of Dinocrag

                                        You can only control 1 "Ryu-Ge Ascension Gate of Dinocrag". "Ryu-Ge" monsters you control gain 300 ATK. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Dinosaur, you control gain this effect. ● Once per turn, when the effect of a monster on the field with less ATK than this card is activated (Quick Effect): You can place 1 face-up "Ryu-Ge" Continuous Spell you control on the bottom of the Deck; negate the activation.


                                        1 cardRyu-Ge Ascension Gate of Serpentfall 1 cardRyu-Ge Ascension Gate of Serpentfall
                                        Ryu-Ge Ascension Gate of Serpentfall
                                        Spell Continuous
                                        Ryu-Ge Ascension Gate of Serpentfall

                                          You can only control 1 "Ryu-Ge Ascension Gate of Serpentfall". Your "Ryu-Ge" monsters cannot be destroyed by battle. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Sea Serpent, you control gain this effect. ● Once per opponent's turn (Quick Effect): You can place 1 face-up "Ryu-Ge" Continuous Spell you control on the bottom of the Deck, then target 1 card on the field; return it to the hand.


                                          1 cardRyu-Ge Ascension Gate of Wyrmhaze 1 cardRyu-Ge Ascension Gate of Wyrmhaze
                                          Ryu-Ge Ascension Gate of Wyrmhaze
                                          Spell Continuous
                                          Ryu-Ge Ascension Gate of Wyrmhaze

                                            You can only control 1 "Ryu-Ge Ascension Gate of Wyrmhaze". Any monster sent from the field to the GY during your opponent's turn is banished instead. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Wyrm, you control gain this effect. ● Once per opponent's turn (Quick Effect): You can place 1 face-up "Ryu-Ge" Continuous Spell you control on the bottom of the Deck, then target 1 face-up monster on the field; change its ATK to 0.


                                            1 cardRyu-Ge World Creation 1 cardRyu-Ge World Creation
                                            Ryu-Ge World Creation
                                            Spell Quick
                                            Ryu-Ge World Creation

                                              Add 1 "Ryu-Ge" monster from your Deck to your hand, then you can add 1 "Ryu-Ge" Pendulum Monster from your hand to your Extra Deck face-up. During your Main Phase, if you control a "Ryu-Ge" Pendulum Monster Card: You can banish this card and 1 "Ryu-Ge" monster from your GY; Special Summon 1 "Ryu-Ge" monster from your Deck with the same original Type as the monster banished. You can only use 1 "Ryu-Ge World Creation" effect per turn, and only once that turn.


                                              2 cardThe Monarchs Stormforth
                                              2 cardThe Monarchs Stormforth
                                              The Monarchs Stormforth
                                              Spell Quick
                                              The Monarchs Stormforth

                                                Once during this turn, if you would Tribute a monster for a Tribute Summon, you can Tribute 1 monster your opponent controls even though you do not control it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.


                                                1 cardTime-Tearing Morganite 1 cardTime-Tearing Morganite
                                                Time-Tearing Morganite
                                                Spell Normal
                                                Time-Tearing Morganite

                                                  For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                                  2 cardTrue Draco Heritage 2 cardTrue Draco Heritage
                                                  True Draco Heritage
                                                  Spell Continuous
                                                  True Draco Heritage

                                                    During your Main Phase: You can draw cards equal to the number of "True Draco" and "True King" card types (Monster, Spell, and Trap) sent from the field to the GY this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "True Draco Heritage" once per turn.


                                                    1 cardDraco-Utopian Aura 1 cardDraco-Utopian Aura
                                                    Draco-Utopian Aura
                                                    Trap Counter
                                                    Draco-Utopian Aura

                                                      When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.


                                                      1 cardEvenly Matched 1 cardEvenly Matched
                                                      Evenly Matched
                                                      Trap Normal
                                                      Evenly Matched

                                                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                        2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                                        Infinite Impermanence
                                                        Trap Normal
                                                        Infinite Impermanence

                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                          1 cardMagic Cylinder
                                                          1 cardMagic Cylinder
                                                          Magic Cylinder
                                                          Trap Normal
                                                          Magic Cylinder

                                                            When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                                            1 cardSkill Drain
                                                            1 cardSkill Drain
                                                            Skill Drain
                                                            Trap Continuous
                                                            Skill Drain

                                                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                              2 cardThe Monarchs Erupt 2 cardThe Monarchs Erupt
                                                              The Monarchs Erupt
                                                              Trap Continuous
                                                              The Monarchs Erupt

                                                                Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, while those monsters are face-up on the field, except Tribute Summoned monsters'. During your End Phase, if you control no Tribute Summoned monsters, send this card to the Graveyard.


                                                                1 cardTrue Draco Apocalypse
                                                                1 cardTrue Draco Apocalypse
                                                                True Draco Apocalypse
                                                                Trap Continuous
                                                                True Draco Apocalypse

                                                                  If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain. ● You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK/DEF of all face-up monsters your opponent controls become half their current ATK/DEF (even if this card leaves the field). ● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True Draco Apocalypse" once per turn.


                                                                  2 cardTrue King's Return 2 cardTrue King's Return
                                                                  True King's Return
                                                                  Trap Continuous
                                                                  True King's Return

                                                                    If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True King's Return" in the same Chain. ● You can target 1 "True Draco" or "True King" monster in your GY; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon. ● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True King's Return" once per turn.



                                                                    TRUE DRACO Decks in OCG








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