True Draco Deck Breakdown
Main Deck
Dinomight Knight, the True Dracofighter
ATK:
2500
DEF:
1200
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Trap from your Deck, and either activate it or add it to your hand.
Ignis Heat, the True Dracowarrior
ATK:
2400
DEF:
1000
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Spell from your Deck, and either activate it or add it to your hand.
Majesty Maiden, the True Dracocaster
ATK:
2300
DEF:
1500
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can add 1 "True Draco" or "True King" monster from your Deck to your hand.
Master Peace, the True Dracoslaying King
ATK:
2950
DEF:
2950
To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, during either player's turn, if you control this Tribute Summoned monster: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 other card on the field; destroy it.
Card of Demise
Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.
Disciples of the True Dracophoenix
You can target 3 "True Draco" and/or "True King" cards in your GY; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn.
Domain of the True Monarchs
While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field).
Dragonic Diagram
All "True Draco" and "True King" monsters on the field gain 300 ATK/DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.
True Draco Heritage
During your Main Phase: You can draw cards equal to the number of "True Draco" and "True King" card types (Monster, Spell, and Trap) sent from the field to the GY this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "True Draco Heritage" once per turn.
The Monarchs Erupt
Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, while those monsters are face-up on the field, except Tribute Summoned monsters'. During your End Phase, if you control no Tribute Summoned monsters, send this card to the Graveyard.
True Draco Apocalypse
If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain. ● You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK/DEF of all face-up monsters your opponent controls become half their current ATK/DEF (even if this card leaves the field). ● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True Draco Apocalypse" once per turn.
True King's Return
If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True King's Return" in the same Chain. ● You can target 1 "True Draco" or "True King" monster in your GY; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon. ● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True King's Return" once per turn.
Main: 49
Archnemeses Protos
ATK:
2500
DEF:
3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.
Baba, Champion Ryu-Ge of Wyrmhaze
ATK:
3000
DEF:
1500
You can banish this card from your hand; add 1 "Ryu-Ge Ascension Gate of Wyrmhaze" from your Deck to your hand. If a monster(s) is banished face-up while this card is currently banished, and 2 or more monsters other than "Baba, Champion Ryu-Ge of Wyrmhaze" are currently banished (except during the Damage Step): You can Special Summon this card. You can place 1 face-up "Ryu-Ge Ascension Gate of Wyrmhaze" you control on the bottom of the Deck; add 1 "Ryu-Ge" card from your Deck, GY, or banishment to your hand, except "Baba, Champion Ryu-Ge of Wyrmhaze". You can only use each effect of "Baba, Champion Ryu-Ge of Wyrmhaze" once per turn.
Dinomight Knight, the True Dracofighter
ATK:
2500
DEF:
1200
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Trap from your Deck, and either activate it or add it to your hand.
Dreiath III, the True Dracocavalry General
ATK:
2100
DEF:
2800
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Your opponent cannot target face-up "True Draco" or "True King" monsters on the field with card effects, except this one, also they cannot be destroyed by your opponent's card effects. If this face-up Tribute Summoned monster leaves the field: You can Special Summon 1 "True Draco" or "True King" monster from your Deck in Defense Position.
Ignis Heat, the True Dracowarrior
ATK:
2400
DEF:
1000
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Spell from your Deck, and either activate it or add it to your hand.
Kuaiba, Rugged Ryu-Ge of Dinocrag
ATK:
3000
DEF:
1200
You can shuffle this card from your hand into the Deck; add 1 "Ryu-Ge Ascension Gate of Dinocrag" from your Deck to your hand. During the Main Phase, if 2 or more cards were destroyed this turn (Quick Effect): You can Special Summon this card from your hand. You can place 1 face-up "Ryu-Ge Ascension Gate of Dinocrag" you control on the bottom of the Deck, then target other cards on the field up to the number of different Monster Types among the monsters on the field; destroy them. You can only use each effect of "Kuaiba, Rugged Ryu-Ge of Dinocrag" once per turn.
Majesty Maiden, the True Dracocaster
ATK:
2300
DEF:
1500
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can add 1 "True Draco" or "True King" monster from your Deck to your hand.
Mariamne, the True Dracophoenix
ATK:
2700
DEF:
2100
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were WIND, you can also banish exactly 4 cards from the top of your opponent's Deck. If this card is destroyed by card effect: You can add 1 non-WIND Wyrm monster from your Deck to your hand. You can only use each effect of "Mariamne, the True Dracophoenix" once per turn.
Metaltron XII, the True Dracombatant
ATK:
3000
DEF:
3000
Requires 3 Tributes to Normal Summon (cannot be Normal Set). To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. If this Tribute Summoned monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 Fusion, Synchro, or Xyz Monster that is EARTH, WATER, FIRE, or WIND from your Extra Deck.
True King Bahrastos, the Fathomer
ATK:
1800
DEF:
3000
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you do that, you can banish up to 2 Spell/Trap Cards from your opponent's field and/or Graveyard, if both the destroyed monsters were WATER. If this card is destroyed by card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position. You can only use each effect of "True King Bahrastos, the Fathomer" once per turn.
True King Lithosagym, the Disaster
ATK:
2500
DEF:
2300
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm monster from your GY. You can only use each effect of "True King Lithosagym, the Disaster" once per turn.
Yuanba, Abyssal Ryu-Ge of Serpentfall
ATK:
3000
DEF:
2000
You can discard this card; add 1 "Ryu-Ge Ascension Gate of Serpentfall" from your Deck to your hand. During your Main Phase, if 2 or more monsters other than "Yuanba, Abyssal Ryu-Ge of Serpentfall" were sent from the hand and/or Deck to the GY this turn: You can Special Summon this card from your GY. You can place 1 face-up "Ryu-Ge Ascension Gate of Serpentfall" you control on the bottom of the Deck; banish your opponent's entire hand, and if you do, they draw the same number of cards. You can only use each effect of "Yuanba, Abyssal Ryu-Ge of Serpentfall" once per turn.
Guangba, Luminous Ryu-Ge of Starforge
ATK:
3500
DEF:
2500
[ Pendulum Effect ] During your Main Phase: You can add 1 "Ryu-Ge" card from your Deck to your hand, except a Pendulum Monster, then destroy this card. You can only use this effect of "Guangba, Luminous Ryu-Ge of Starforge" once per turn. [ Monster Effect ] You can Ritual Summon this card with "Guangba, Luminous Ryu-Ge of Starforge". Must be Special Summoned by its own effect. You can only Special Summon "Guangba, Luminous Ryu-Ge of Starforge(s)" once per turn. If a monster(s) on the field is destroyed by battle or card effect while this card is in the Extra Deck: You can Tribute 1 Level 10 "Ryu-Ge" monster, and if you do, Special Summon this card (this is treated as a Ritual Summon), then you can destroy up to 2 cards you control, and if you do, place up to that many "Ryu-Ge" Continuous Spells from your Deck face-up on your field.
Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Disciples of the True Dracophoenix
You can target 3 "True Draco" and/or "True King" cards in your GY; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn.
Dragonic Diagram
All "True Draco" and "True King" monsters on the field gain 300 ATK/DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.
Galaxy Cyclone
Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.
Ryu-Ge Ascension Crest of Transmigration
When this card is activated: Take 3 monsters from your Deck (1 Dinosaur, 1 Sea Serpent, and 1 Wyrm), add 1 of them to your hand, banish 1 other, and send the last to the GY, also you cannot Special Summon for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, and Wyrm monsters. If you have a face-up "Guangba, Luminous Ryu-Ge of Starforge" in your Extra Deck: You can Special Summon 3 "Ryu-Ge" monsters with different Types, 1 each from your Deck, GY, and banishment. You can only use each effect of "Ryu-Ge Ascension Crest of Transmigration" once per turn.
Ryu-Ge Ascension Gate of Dinocrag
You can only control 1 "Ryu-Ge Ascension Gate of Dinocrag". "Ryu-Ge" monsters you control gain 300 ATK. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Dinosaur, you control gain this effect. ● Once per turn, when the effect of a monster on the field with less ATK than this card is activated (Quick Effect): You can place 1 face-up "Ryu-Ge" Continuous Spell you control on the bottom of the Deck; negate the activation.
Ryu-Ge Ascension Gate of Serpentfall
You can only control 1 "Ryu-Ge Ascension Gate of Serpentfall". Your "Ryu-Ge" monsters cannot be destroyed by battle. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Sea Serpent, you control gain this effect. ● Once per opponent's turn (Quick Effect): You can place 1 face-up "Ryu-Ge" Continuous Spell you control on the bottom of the Deck, then target 1 card on the field; return it to the hand.
Ryu-Ge Ascension Gate of Wyrmhaze
You can only control 1 "Ryu-Ge Ascension Gate of Wyrmhaze". Any monster sent from the field to the GY during your opponent's turn is banished instead. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Wyrm, you control gain this effect. ● Once per opponent's turn (Quick Effect): You can place 1 face-up "Ryu-Ge" Continuous Spell you control on the bottom of the Deck, then target 1 face-up monster on the field; change its ATK to 0.
Ryu-Ge World Creation
Add 1 "Ryu-Ge" monster from your Deck to your hand, then you can add 1 "Ryu-Ge" Pendulum Monster from your hand to your Extra Deck face-up. During your Main Phase, if you control a "Ryu-Ge" Pendulum Monster Card: You can banish this card and 1 "Ryu-Ge" monster from your GY; Special Summon 1 "Ryu-Ge" monster from your Deck with the same original Type as the monster banished. You can only use 1 "Ryu-Ge World Creation" effect per turn, and only once that turn.
The Monarchs Stormforth
Once during this turn, if you would Tribute a monster for a Tribute Summon, you can Tribute 1 monster your opponent controls even though you do not control it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.
Time-Tearing Morganite
For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.
True Draco Heritage
During your Main Phase: You can draw cards equal to the number of "True Draco" and "True King" card types (Monster, Spell, and Trap) sent from the field to the GY this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "True Draco Heritage" once per turn.
Draco-Utopian Aura
When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.
Infinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
The Monarchs Erupt
Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, while those monsters are face-up on the field, except Tribute Summoned monsters'. During your End Phase, if you control no Tribute Summoned monsters, send this card to the Graveyard.
True Draco Apocalypse
If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain. ● You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK/DEF of all face-up monsters your opponent controls become half their current ATK/DEF (even if this card leaves the field). ● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True Draco Apocalypse" once per turn.
True King's Return
If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True King's Return" in the same Chain. ● You can target 1 "True Draco" or "True King" monster in your GY; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon. ● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True King's Return" once per turn.